POV-Ray : Newsgroups : povray.binaries.images : Narnia V2 [71kb] : Re: Narnia V2 [71kb] Server Time
16 Aug 2024 14:17:21 EDT (-0400)
  Re: Narnia V2 [71kb]  
From: Nekar Xenos
Date: 22 Jan 2002 05:31:13
Message: <3c4d3f71@news.povray.org>

news:v2fq4u0fa098tm3ell5dn29dflb8gvkgaq@4ax.com...
> On Tue, 22 Jan 2002 10:14:38 -0000, "Tom Melly" <tom### [at] tomandlucouk> wrote:
> > WIP 4 IRTC
> >
> > Now with traced trees - 20,000 of them. Took me a while to find a way of
making
> > trees that didn't eat up memory. Managed it by combining meshes and
cylinders
> > and adapting quality depending on distance.
>
> I like it a lot. I if render time is reasonably then I have idea: animate it
> with camera moving along footprints. After each set of frames apear new
> footprint but no person at all. I mean invisible Yeti.
>

Cool idea. Only there aren't Yeti in Narnia IIRC. I do remember invisible
footprints, but they weren't in snow. Maybe the witch made herself invisible?

--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{//Nekar
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/


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